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Atlas of Serious Games in the Urban Built Environment

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

This work aims to give visibility and discoverability to serious games report-ed in academic outlets and to map the broader landscape of such games within the urban built environment, specifically in relation to sustainability and circularity. By systematically reviewing and consolidating 156 serious games into a central, interactive, web-based platform, the goal is to support researchers with thematic categorisation and insight into the maturity or saturation of available topics on one hand, but also to provide players with access to a series of interconnected serious games on the other. This enhanc-es engagement and amplifies the collective impact of serious gaming as a methodological approach.
Original languageEnglish
Title of host publicationProceedings of the 2nd Geogames Symposium
Subtitle of host publicationConnecting Communities Through Games and Play
EditorsAlenka Poplin, Ítalo Sousa de Sena, Bruno Andrade
Place of PublicationDublin
PublisherUniversity College Dublin
Pages15-19
Number of pages5
ISBN (Electronic)978-1-910963-87-6
Publication statusPublished - 10 Jun 2025
Event2nd Geogames Symposium: Connecting Communities through Games and Play - Dublin, Ireland
Duration: 9 Jun 202510 Jun 2025

Conference

Conference2nd Geogames Symposium: Connecting Communities through Games and Play
Country/TerritoryIreland
CityDublin
Period9/06/2510/06/25

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure
  2. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities
  3. SDG 12 - Responsible Consumption and Production
    SDG 12 Responsible Consumption and Production
  4. SDG 17 - Partnerships for the Goals
    SDG 17 Partnerships for the Goals

Keywords

  • Serious game platform
  • systematic review
  • decision-support tools
  • geogames
  • gamification

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