Abstract This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored through the development of a prototype interactive playground that has been implemented and evaluated.
|Titel||Entertaining the Whole World|
|Redacteuren||A.D. Cheok, A. Nijholt, E. Romao|
|ISBN van geprinte versie||978-1-4471-6445-6|
|Status||Gepubliceerd - 2014|