When is role playing really experiential? Case studies.

S. Boess, D. Saakes, C.C.M. Hummels

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

    17 Citaten (Scopus)
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    This paper presents and evaluates examples from our work with role playing exercises in design, both in design education and in our own design work. Rationales for role playing in design are: communication within the design process, the increase of technological complexity, the experience and empathy of designers, and the tangibility of interaction, and attentiveness to social change. They led us in developing role playing techniques for design ideation. Here, we reflect on the practical problems of integrating role playing exercises in design teaching and in a design process, and evaluate what hinders or aids the ability to engage with interaction experientially and empathically. Careful consideration of the actor-audience relationship, the setting, sufficient preparation for acting, and props emerge as important elements.
    Originele taal-2Engels
    TitelProceedings of the 1st International Conference on Tangible and Embedded Interaction
    Redacteurenxx B. Ullmer, xx A. Schmidt, xx E. Hornecker, xx C. Hummels, xx R. Jacob, xx E. van der Hoven
    Plaats van productieNew York, NY, USA
    UitgeverijAssociation for Computing Machinery, Inc
    ISBN van geprinte versie978-1-59593-619-6
    StatusGepubliceerd - 2007
    Evenement1st International Conference on Tangible and Embedded Interaction (TEI 2007) - Baton Rouge, Verenigde Staten van Amerika
    Duur: 15 feb 200717 feb 2007
    Congresnummer: 1


    Congres1st International Conference on Tangible and Embedded Interaction (TEI 2007)
    Verkorte titelTEI '07
    LandVerenigde Staten van Amerika
    StadBaton Rouge
    AnderTEI'07: 1st international conference on Tangible and embedded interaction, February 15-17, 2002, Baton Rouge, LA, USA
    Internet adres

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