What Players Want - Information needs of players on post-game visualizations

Gunter Wallner, Marnix Van Wijland, Regina Bernhaupt, Simone Kriglstein

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

23 Citaten (Scopus)

Samenvatting

With the rise of competitive online gaming and esports, players' ability to review, refect upon, and improve their in-game performance has become important. Post-play visualizations are key for such improvements. Despite the increased interest in visualizations of gameplay, research specifcally informing the design of player-centric visualizations is currently limited. As with all visualizations, their design should, however, be guided by a thorough understanding of the goals to be achieved and which information is important and why. This paper reports on a mixed-methods study exploring the information demands posed by players on post-play visualizations and the goals they pursue with such visualizations.We focused on three genres that enjoy great popularity within the competitive gaming scene. Our results provide useful guideposts on which data to focus on by ofering an overview of the relevance of diferent in-game metrics across genres. Lastly, we outline high-level implications for the design of post-play visualizations.

Originele taal-2Engels
TitelCHI 2021 - Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
SubtitelMaking Waves, Combining Strengths
UitgeverijAssociation for Computing Machinery, Inc
ISBN van elektronische versie9781450380966
DOI's
StatusGepubliceerd - 6 mei 2021
Evenement2021 CHI Conference on Human Factors in Computing Systems, CHI 2021 - Virtual, Online, Yokohama, Japan
Duur: 8 mei 202113 mei 2021
https://chi2021.acm.org/

Congres

Congres2021 CHI Conference on Human Factors in Computing Systems, CHI 2021
Verkorte titelCHI 2021
Land/RegioJapan
StadYokohama
Periode8/05/2113/05/21
Internet adres

Bibliografische nota

Publisher Copyright:
© 2021 ACM.

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