Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players

Martin Johannes Dechant, Max Valentin Birk, Kathrin Gerling

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

1 Citaat (Scopus)

Samenvatting

The games research community strongly focuses on games as a medium that benefits players, and predominantly views negative effects through the lens of permanent vulnerability. In this paper, we argue that this is a narrow perspective which no longer aligns with how policy makers and other fields view the construct, and limits our research community in how we understand the potential harms of play: First, We deconstruct vulnerability and question who is vulnerable in which context, and then we explore the relationship between vulnerability, game design, and mundane types of harm. We conclude with challenges and opportunities for our community.

Originele taal-2Engels
TitelCHI PLAY Companion '23
SubtitelCompanion Proceedings of the Annual Symposium on Computer-Human Interaction in Play
RedacteurenJim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead
UitgeverijAssociation for Computing Machinery, Inc.
Pagina's225-227
Aantal pagina's3
ISBN van elektronische versie979-8-4007-0029-3
DOI's
StatusGepubliceerd - 6 okt. 2023
Evenement10th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023 - Hybrid, Stratford, Canada
Duur: 10 okt. 202313 okt. 2023

Congres

Congres10th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2023
Land/RegioCanada
StadHybrid, Stratford
Periode10/10/2313/10/23

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