Visual Analysis of Eye Movements During Game Play

Michael Burch, Kuno Kurzhals

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

4 Citaten (Scopus)

Samenvatting

Eye movements indicate visual attention and strategies during game play, regardless of whether in board, sports, or computer games. Additional factors such as individual vs. group play and active playing vs. observing game play further differentiate application scenarios for eye movement analysis. Visual analysis has proven to be an effective means to investigate and interpret such highly dynamic spatio-temporal data. In this paper, we contribute a classification strategy for different scenarios for the visual analysis of gaze data during game play. Based on an initial sample of related work, we derive multiple aspects comprising data sources, game mode, player number, player state, analysis mode, and analysis goal. We apply this classification strategy to describe typical analysis scenarios and research questions as they can be found in related work. We further discuss open challenges and research directions for new application scenarios of eye movements in game play.
Originele taal-2Engels
TitelETRA '20 Short Papers: ACM Symposium on Eye Tracking Research and Applications
RedacteurenStephen N. Spencer
UitgeverijAssociation for Computing Machinery, Inc
Pagina's1–5
ISBN van elektronische versie9781450371346
ISBN van geprinte versie978-1-4503-7134-6
DOI's
StatusGepubliceerd - jun. 2020
EvenementETRA 2020 ACM Symposium on Eye Tracking Research and Applications - Stuttgart, Duitsland
Duur: 2 jun. 20205 jun. 2020
https://etra.acm.org/2020/#:~:text=About%20ETRA%202020%3A,under%20the%20motto%20Bridging%20Communities.

Congres

CongresETRA 2020 ACM Symposium on Eye Tracking Research and Applications
Verkorte titelETRA 2020
Land/RegioDuitsland
StadStuttgart
Periode2/06/205/06/20
Internet adres

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