Samenvatting
This work studies the use of a conventional eye tracking system for analysis of an online game player's thinking processes. For this purpose, the eye gaze data of several users playing a simple online turn-based checkers game were recorded and made available in real-time to gaze-informed players. The motivation behind this work is to determine if making the eye-gaze data available can help these players to predict the gaze-tracked opponent player's further moves, and also how this can be most effectively done. We also tested different orientations of the screen on which the gaze data were displayed. By our visual and algorithmic analysis we validated (1) that prediction is possible and (2) that accuracy highly depends on the moves of players throughout the game as well as on the screen orientation. We believe that our study has implications on visual problem solving in general, especially in collaborative scenarios.
Originele taal-2 | Engels |
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Titel | Proceedings - ETVIS 2018 |
Subtitel | Eye Tracking and Visualization |
Redacteuren | Stephen N. Spencer |
Plaats van productie | New York |
Uitgeverij | Association for Computing Machinery, Inc |
Aantal pagina's | 5 |
ISBN van elektronische versie | 978-1-4503-5787-6 |
DOI's | |
Status | Gepubliceerd - 15 jun 2018 |
Evenement | 3rd Workshop on Eye Tracking and Visualization, ETVIS 2018 - Warsaw, Polen Duur: 15 jun 2018 → … |
Congres
Congres | 3rd Workshop on Eye Tracking and Visualization, ETVIS 2018 |
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Land | Polen |
Stad | Warsaw |
Periode | 15/06/18 → … |