TY - GEN
T1 - Virtual soccer champions: a case study on artifact reuse in soccer robot digital twin construction.
AU - Walravens, Gijs
AU - Muctadir, Hossain Muhammad
AU - Cleophas, Loek
N1 - DBLP License: DBLP's bibliographic metadata records provided through http://dblp.org/ are distributed under a Creative Commons CC0 1.0 Universal Public Domain Dedication. Although the bibliographic metadata records are provided consistent with CC0 1.0 Dedication, the content described by the metadata records is not. Content may be subject to copyright, rights of privacy, rights of publicity and other restrictions.
PY - 2022/10/23
Y1 - 2022/10/23
N2 - A Digital Twin (DT) can be described as a pairing of a physical and virtual entity, in which the latter 'mimicks' the former in some sense, using data from its physical counterpart-whether real-Time or historical-, for various purposes including better understanding of the physical entity's behaviour, predictive maintenance, and whatif scenario exploration. Here, we focus on the development of the virtual part of the DT in a context where the physical entity already exists, offering the potential for design and engineering artifacts from the physical entity to be reused. We performed a case study on the Turtle soccer robots developed by Eindhoven University of Technology's Tech United [6] team, to explore the possibilities of reusing artifacts for the development of the corresponding virtual entity. In this paper, we present our experiences from this case study and discuss the benefits, drawbacks, and challenges we faced.
AB - A Digital Twin (DT) can be described as a pairing of a physical and virtual entity, in which the latter 'mimicks' the former in some sense, using data from its physical counterpart-whether real-Time or historical-, for various purposes including better understanding of the physical entity's behaviour, predictive maintenance, and whatif scenario exploration. Here, we focus on the development of the virtual part of the DT in a context where the physical entity already exists, offering the potential for design and engineering artifacts from the physical entity to be reused. We performed a case study on the Turtle soccer robots developed by Eindhoven University of Technology's Tech United [6] team, to explore the possibilities of reusing artifacts for the development of the corresponding virtual entity. In this paper, we present our experiences from this case study and discuss the benefits, drawbacks, and challenges we faced.
KW - artifact reuse
KW - digital twin development
KW - turtle soccer robot
UR - http://www.scopus.com/inward/record.url?scp=85142934945&partnerID=8YFLogxK
U2 - 10.1145/3550356.3561586
DO - 10.1145/3550356.3561586
M3 - Conference contribution
SP - 463
EP - 467
BT - Proceedings - ACM/IEEE 25th International Conference on Model Driven Engineering Languages and Systems, MODELS 2022
ER -