Samenvatting
This chapter discusses how to use video for prototyping interactivity during early phases of design. Advantages and limitations of video prototyping are discussed and related to other ways of representing early design concepts. The chapter traces the introduction and development of this method in the field of human computer interaction (HCI), moving on to discuss how video can help involve stakeholders in the design process and especially users. A range of techniques, methodological choices, and practical advice for future video prototype creators are discussed, and illustrated with examples
| Originele taal-2 | Engels |
|---|---|
| Titel | Collaboration in creative design |
| Subtitel | part III |
| Redacteuren | P. Markopoulos, J.-B. Martens, J. Malins, K. Coninx, A. Liapis |
| Uitgeverij | Springer |
| Pagina's | 271-293 |
| ISBN van elektronische versie | 978-3-319-29155-0 |
| ISBN van geprinte versie | 978-3-319-29153-6 |
| DOI's | |
| Status | Gepubliceerd - 2016 |
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