User guided movement analysis in games using semantic trajectories

Ruben Schertler, Simone Kriglstein, Günter Wallner

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

7 Citaten (Scopus)

Samenvatting

Understanding how players navigate through virtual worlds can offer useful guidance for map and level design of video games. One way to handle large-scale movement data obtained within games is by modelling movement as a sequence of visited locations instead of focusing on raw trajectory data. In this paper, we introduce a visualization approach for movement analysis based on semantic trajectories derived from a user-guided segmentation of the game environment. Based on this concept, the visualization offers an aggregated view of movement patterns together with the possibility to view individual paths for detailed inspection. We report on a user study with six experts from the game industry and compare the insights they have gleaned from the visualization with feedback from players. Our results indicate that the approach is successful in localizing problematic areas and that semantic trajectories can be a valuable addition to existing approaches for player movement analysis.
Originele taal-2Engels
TitelCHI PLAY '19 Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's613-623
Aantal pagina's11
ISBN van elektronische versie978-1-4503-6688-5
DOI's
StatusGepubliceerd - 17 okt 2019
Evenement6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spanje
Duur: 22 okt 201925 okt 2019
https://chiplay.acm.org/2019/

Congres

Congres6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Land/RegioSpanje
StadBarcelona
Periode22/10/1925/10/19
Internet adres

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