Turning your book into a game: improving motivation through tangible interaction and diegetic feedback in an AR mathematics game for children

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

7 Citaten (Scopus)
5 Downloads (Pure)

Samenvatting

Augmented reality game-based learning has become an emerging trend in the field of education as it has the potential to increase children’s learning motivation for subjects such as mathematics. However, to achieve the benefits for children effectively, AR serious games need to be appropriately designed, especially in respect to their novel interactions and representation paradigms. In this paper, we report on an exploratory experiment to investigate how different interaction techniques (digital screen-touch interaction vs real-world tangible interaction) and different feedback mechanisms (non-diegetic feedback vs diegetic feedback) affect 7-8-year-old children’s motivation for mathematics learning. Our results show that diegetic feedback led to the game being considered significantly more enjoyable, as well as inducing greater feelings of competence and autonomy; screen-touch interaction versus tangible interaction did not change motivation directly, nor did we find interaction effects between the presentation and interaction modes. By analyzing the results and based on previous studies, we identify recommendations for designers to develop motivating serious AR games for children.

Originele taal-2Engels
TitelCHI PLAY 2019 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's73-85
Aantal pagina's13
ISBN van elektronische versie9781450366885
DOI's
StatusGepubliceerd - 17 okt 2019
Evenement6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spanje
Duur: 22 okt 201925 okt 2019
https://chiplay.acm.org/2019/

Congres

Congres6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
LandSpanje
StadBarcelona
Periode22/10/1925/10/19
Internet adres

Vingerafdruk

Duik in de onderzoeksthema's van 'Turning your book into a game: improving motivation through tangible interaction and diegetic feedback in an AR mathematics game for children'. Samen vormen ze een unieke vingerafdruk.

Citeer dit