This paper describes a case study that employs a design education approach based on design driven innovation, engaged scholarship and empathic learning principles. Different stakeholders with different knowledge, experiences and skills worked collaboratively in creating open innovation of playful and nontechnological solutions to lower the threshold of adopting digital care solutions for elderly people to live longer independently in Eindhoven, the Netherlands. Five parties including (1) elderly at Lokaal+, (2) Summa College; (3) Summa students at Lokaal+, (4) Viedome, (5) the Department of Industrial Design at Eindhoven University of Technology have worked closely to create the intended eco-learning system. The resulted playing cards were considered very useful in stimulating and motivating elderly people and Summa students to learn technologies in care more effectively and in providing technological companies with opportunities to introduce and communicate their solutions to elderly people much more easily than before.
|Tijdschrift||Interdisciplinary Studies Journal|
|Nummer van het tijdschrift||4|
|Status||Gepubliceerd - 2014|