The process which began not so long ago under the term tangible user interfaces has broadened out greatly today and differentiated itself. What are the reasons for this differentiation? Why are new concepts and thus also new ideas which emphasise the process of interaction being introduced by some? And what prompts others to no longer place any particular emphasis on the processes of tangibility and graspability, but to speak of embodied interaction in more glowing terms? How do interactions appear when we look at them from a product-centred perspective? What changes, if we do not understand interactions with objects which are digitally enhanced, as interactions between Man and machine, but as the utilisation of useful things in the everyday world? We came to know Caroline Hummels after her training as a product designer, through the numerous projects which she developed over the course of many years at the TU Delft (often in connection with her teaching there) and through the inspiring reflections with which she provides her work in multidisciplinary social-cultural, anthropological and aesthetic contexts and discussions. She is interested in the social and emotional dimension of interactive processes. Early on, she already used the term feedback to characterise relationships between objects and users.
|Tijdschrift||Form + Zweck|
|Status||Gepubliceerd - 2008|