The journey : a service-based adaptive serious game on probability

M. Brandao Carvalho, F. Bellotti, R. Berta, F. Curatelli, A. De Gloria, G. Gazzarata, J. Hu, M. Kickmeier-Rust, C. Martinengo

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

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    Samenvatting

    Serious Games (SGs) have a lot of potential in education, possibly making learning more engaging and satisfying. Adaptive Games strive to keep the challenges presented by the game balanced with the player’s abilities, as to keep the player in the "flow" state. We have used a Service-Oriented Architecture (SOA) approach to develop a simple adaptive SG for teaching basic elements of probability to high school and entry-level university students, called The Journey. The game performs continuously the updating of a user model with the competences of the student and presents the new challenges according to the student’s current level. This paper presents details of the educational aspects of the game, as well as of its implementation. It also presents a preliminary validation study and discusses future work.
    Originele taal-2Engels
    TitelThe Games and Learning Alliance Conference (GALA) 2014, 2-4 July 2014, Bucharest, Romania
    RedacteurenA. De Gloria
    Plaats van productieDordrecht
    UitgeverijSpringer
    Pagina's97-106
    ISBN van geprinte versie10.1007/978-3-319-22960-7_10
    DOI's
    StatusGepubliceerd - 2014

    Publicatie series

    NaamLecture Notes in Computer Science
    Volume9221
    ISSN van geprinte versie0302-9743

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