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The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players

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The reporting of esports matches is mostly done via dashboards, which contain the main match stream, as well as additional information about the match. Research has shown that these dashboards should be more adaptable to different user demands. However, little is known about the relative importance of the presented information on the dashboards to different individuals and how they should be arranged. In this paper, we report on a study designed to investigate the importance and preferred placements of different dashboard elements, across three spectator types identified in literature. For this purpose, a tool allowing users to individually arrange their own dashboards for League of Legends was created. Data from 31 participants was collected with the help of a survey and by recording the positions of the self-arranged elements. Based on the results, this paper formulates more in-depth design recommendations for spectator dashboards with a focus on adaptability and the importance of its elements.

Originele taal-2Engels
TitelEntertainment Computing – ICEC 2022
Subtitel21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1–3, 2022, Proceedings
RedacteurenBarbara Göbl, Erik van der Spek, Jannicke Baalsrud Hauge, Rod McCall
Plaats van productieCham
UitgeverijSpringer
Pagina's283-295
Aantal pagina's13
ISBN van elektronische versie978-3-031-20212-4
ISBN van geprinte versie978-3-031-20211-7
DOI's
StatusGepubliceerd - 24 okt. 2022
Evenement21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022 - Bremen, Duitsland
Duur: 1 nov. 20223 nov. 2022

Publicatie series

NaamLecture Notes in Computer Science (LNCS)
Volume13477
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349

Congres

Congres21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022
Land/RegioDuitsland
StadBremen
Periode1/11/223/11/22

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