TY - GEN
T1 - The Importance of Dashboard Elements During Esports Matches to Players, Passive-Viewers and Spectator-Players
AU - van Kempen, Stan J. P.
AU - van der Spek, Erik D.
AU - Wallner, Günter
PY - 2022/10/24
Y1 - 2022/10/24
N2 - The reporting of esports matches is mostly done via dashboards, which contain the main match stream, as well as additional information about the match. Research has shown that these dashboards should be more adaptable to different user demands. However, little is known about the relative importance of the presented information on the dashboards to different individuals and how they should be arranged. In this paper, we report on a study designed to investigate the importance and preferred placements of different dashboard elements, across three spectator types identified in literature. For this purpose, a tool allowing users to individually arrange their own dashboards for League of Legends was created. Data from 31 participants was collected with the help of a survey and by recording the positions of the self-arranged elements. Based on the results, this paper formulates more in-depth design recommendations for spectator dashboards with a focus on adaptability and the importance of its elements.
AB - The reporting of esports matches is mostly done via dashboards, which contain the main match stream, as well as additional information about the match. Research has shown that these dashboards should be more adaptable to different user demands. However, little is known about the relative importance of the presented information on the dashboards to different individuals and how they should be arranged. In this paper, we report on a study designed to investigate the importance and preferred placements of different dashboard elements, across three spectator types identified in literature. For this purpose, a tool allowing users to individually arrange their own dashboards for League of Legends was created. Data from 31 participants was collected with the help of a survey and by recording the positions of the self-arranged elements. Based on the results, this paper formulates more in-depth design recommendations for spectator dashboards with a focus on adaptability and the importance of its elements.
KW - Dashboards
KW - Esports
KW - Spectatorship
UR - https://www.scopus.com/pages/publications/85142706428
U2 - 10.1007/978-3-031-20212-4_23
DO - 10.1007/978-3-031-20212-4_23
M3 - Conference contribution
SN - 978-3-031-20211-7
T3 - Lecture Notes in Computer Science (LNCS)
SP - 283
EP - 295
BT - Entertainment Computing – ICEC 2022
A2 - Göbl, Barbara
A2 - van der Spek, Erik
A2 - Baalsrud Hauge, Jannicke
A2 - McCall, Rod
PB - Springer
CY - Cham
T2 - 21st IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022
Y2 - 1 November 2022 through 3 November 2022
ER -