The effects of embodied persuasive games on player attitudes toward people using wheelchairs

Kathrin Maria Gerling, Regan L. Mandryk, Max Valentin Birk, Matthew Miller, Rita Orji

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

48 Citaten (Scopus)

Samenvatting

People using wheelchairs face barriers in their daily lives, many of which are created by people who surround them. Promoting positive attitudes towards persons with disabilities is an integral step in removing these barriers and improving their quality of life. In this context, persuasive games offer an opportunity of encouraging attitude change. We created a wheelchair-controlled persuasive game to study how embodied interaction can be applied to influence player attitudes over time. Our results show that the game intervention successfully raised awareness for challenges that people using wheelchairs face, and that embodied interaction is a more effective approach than traditional input in terms of retaining attitude change over time. Based on these findings, we provide design strategies for embodied interaction in persuasive games, and outline how our findings can be leveraged to help designers create effective persuasive experiences beyond games.
Originele taal-2Engels
TitelCHI '14 : Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UitgeverijAssociation for Computing Machinery, Inc.
Pagina's3413-3422
Aantal pagina's10
ISBN van geprinte versie978-1-4503-2473-1
DOI's
StatusGepubliceerd - 2014
Extern gepubliceerdJa

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