Tangible play objects: influence of different combinations of feedback modalities

H. Hooft van Huysduynen, L. de Valk, T. Bekker

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

4 Citaten (Scopus)
3 Downloads (Pure)

Samenvatting

This paper presents a study on children’s play with tangible, interactive objects called MagicBuns. The aim of this study was to examine the support of different combinations of tangible feedback on different play behaviors and forms of play related to the different development stages of children. Furthermore, a comparison of the play behavior was made between children within the age category four till six and children in the age category ten till twelve years old. Creating guidelines for designing play objects which can grow along with the children. For this study MagicBuns were developed, that through rolling or shaking vibrate, create sounds or change color. Eighty children played in small groups in three different play sessions with these objects. These sessions showed that younger children engage more in parallel play, making use of one feedback modality and simple interaction rules, while older children prefer more complexity. They integrate multiple interaction rules and feedback modalities in their games.
Originele taal-2Engels
TitelTEI '16 Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's262-270
Aantal pagina's9
ISBN van elektronische versie978-1-4503-3582-9
DOI's
StatusGepubliceerd - feb 2016
Evenement10th Anniversary Conference on Tangible Embedded and Embodied Interaction (TEI 2016) - Eindhoven University of Technology, Eindhoven, Nederland
Duur: 14 feb 201617 feb 2016
Congresnummer: 10
http://www.tei-conf.org/16/
https://tei.acm.org/2016/
http://www.tei-conf.org/16/

Congres

Congres10th Anniversary Conference on Tangible Embedded and Embodied Interaction (TEI 2016)
Verkorte titelTEI 2016
LandNederland
StadEindhoven
Periode14/02/1617/02/16
Internet adres

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  • Citeer dit

    Hooft van Huysduynen, H., de Valk, L., & Bekker, T. (2016). Tangible play objects: influence of different combinations of feedback modalities. In TEI '16 Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction (blz. 262-270). Association for Computing Machinery, Inc. https://doi.org/10.1145/2839462.2839492