Doorgaan naar hoofdnavigatie Doorgaan naar zoeken Ga verder naar hoofdinhoud

Tangible controllers for 3D widgets

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

Samenvatting

We have used a tangible input device to control 3D widgets in a 3D VR environment. This can be a more efficient input method than unrestricted 6-DOF manipulation, since many 3D widgets impose some restrictions on how they can be manipulated. In particular for tasks that are in essence two-dimensional, such as drawing a contour on a surface, tangible controllers have advantages over unrestricted devices. This is especially useful in 3D environments which do not offer 2D input, such as the CAVE. We have combined the tangible controller with a 3D Magic Lens style visualization technique. We have conducted a small user study, in which we compare different input methods for drawing a contour on a three-dimensional curved surface using a 3D contour widget.
Originele taal-2Engels
TitelProceedings 3rd IEEE Symposium on 3D User Interfaces (3DUI, Reno NV, USA, March 8-9, 2008)
RedacteurenS. Coquillart
UitgeverijInstitute of Electrical and Electronics Engineers
Pagina's149-150
ISBN van geprinte versie978-1-4244-2047
DOI's
StatusGepubliceerd - 2008

Vingerafdruk

Duik in de onderzoeksthema's van 'Tangible controllers for 3D widgets'. Samen vormen ze een unieke vingerafdruk.

Citeer dit