@inproceedings{dd19cb98b94a417d8fe6bc99991d2c01,
title = "StepByStep : design of an interactive pictorial activity game for teaching generalization skills to children with autism",
abstract = "Translating acquired behavioral skills from training environments to daily-life situations is difficult for children with autism. This study introduces the StepByStep platform, in which pictorial activity schedules are implemented. Design decisions that increase the sameness in the environment and the comfort of the children were implemented to isolate the learning task and promote the training of generalization skills. Differently from existing visual scheduling systems, we use photographs of the child that is trained instead of general activity pictures. The design promotes the features of easy individualization of the training and of playfulness while learning. StepByStep was used by one participant in a pilot study, who showed behavior acquisition and translation to real life situations. Keywords: Interactive game design; training generalization skills; assistive technology; pictorial activity; personalized training for children with ASD; visual scheduling",
author = "A. Gruarin and M.A. Westenberg and E.I. Barakova",
year = "2013",
doi = "10.1007/978-3-642-41106-9_10",
language = "English",
isbn = "978-3-642-41105-2",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "87--92",
editor = "J.C. Anacleto and E.W.G. Clua and {Correa da Silva}, F.S. and S. Fels and H.S. Yang",
booktitle = "Entertainment Computing – ICEC 2013 : 12th International Conference, ICEC 2013, S{\~a}o Paulo, Brazil, October 16-18, 2013. Proceedings",
}