Doorgaan naar hoofdnavigatie Doorgaan naar zoeken Ga verder naar hoofdinhoud

Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

Samenvatting

Games have shown to play a pivotal role as a source of entertainment and social interaction during the COVID-19 outbreak, allowing development and maintenance of positive relationships. This empirical study investigates how the social gaming patterns of individuals have changed since the COVID-19 outbreak, especially with their family members and friends. For that purpose we administered a cross-cultural survey of players aged 18 and above from Europe and the Indian sub-continent. Findings showed an overall decrease in social gaming, replaced by more time spend playing alone. There were significant differences between the Indian and European samples in terms of social play patterns, highlighting the role of socio-cultural factors on gaming during the pandemic. Ego-network based analysis of social gaming behavior showed four distinct player profiles.
Originele taal-2Engels
TitelEntertainment Computing – ICEC 2021
Subtitel20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2–5, 2021, Proceedings
RedacteurenJannicke Baalsrud Hauge, Jorge C.S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero
Plaats van productieCham
UitgeverijSpringer
Pagina's139-153
Aantal pagina's15
ISBN van elektronische versie978-3-030-89394-1
ISBN van geprinte versie8978-3-030-89393-4
DOI's
StatusGepubliceerd - 22 okt. 2021
Evenement20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021 - Coimbra, Portugal
Duur: 2 nov. 20215 nov. 2021

Publicatie series

NaamLecture Notes in Computer Science (LNCS)
Volume13056
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349
NaamInformation Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Volume13056
ISSN van geprinte versie2946-1634
ISSN van elektronische versie2946-1642

Congres

Congres20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021
Land/RegioPortugal
StadCoimbra
Periode2/11/215/11/21

Vingerafdruk

Duik in de onderzoeksthema's van 'Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey'. Samen vormen ze een unieke vingerafdruk.

Citeer dit