@inproceedings{526e454d4e3445fa82e7cfdcfef8c858,
title = "Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey",
abstract = "Games have shown to play a pivotal role as a source of entertainment and social interaction during the COVID-19 outbreak, allowing development and maintenance of positive relationships. This empirical study investigates how the social gaming patterns of individuals have changed since the COVID-19 outbreak, especially with their family members and friends. For that purpose we administered a cross-cultural survey of players aged 18 and above from Europe and the Indian sub-continent. Findings showed an overall decrease in social gaming, replaced by more time spend playing alone. There were significant differences between the Indian and European samples in terms of social play patterns, highlighting the role of socio-cultural factors on gaming during the pandemic. Ego-network based analysis of social gaming behavior showed four distinct player profiles.",
keywords = "COVID-19, Cultural differences, Social gaming, Survey",
author = "Aakash Johry and G{\"u}nter Wallner and Regina Bernhaupt",
year = "2021",
month = oct,
day = "22",
doi = "10.1007/978-3-030-89394-1\_11",
language = "English",
isbn = "8978-3-030-89393-4",
series = "Lecture Notes in Computer Science (LNCS)",
publisher = "Springer",
pages = "139--153",
editor = "\{Baalsrud Hauge\}, Jannicke and \{C.S. Cardoso\}, Jorge and Lic{\'i}nio Roque and Gonzalez-Calero, \{Pedro A.\}",
booktitle = "Entertainment Computing – ICEC 2021",
address = "Germany",
note = "20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021 ; Conference date: 02-11-2021 Through 05-11-2021",
}