TY - GEN
T1 - Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey
AU - Johry, Aakash
AU - Wallner, Günter
AU - Bernhaupt, Regina
PY - 2021
Y1 - 2021
N2 - Games have shown to play a pivotal role as a source of entertainment and social interaction during the COVID-19 outbreak, allowing development and maintenance of positive relationships. This empirical study investigates how the social gaming patterns of individuals have changed since the COVID-19 outbreak, especially with their family members and friends. For that purpose we administered a cross-cultural survey of players aged 18 and above from Europe and the Indian sub-continent. Findings showed an overall decrease in social gaming, replaced by more time spend playing alone. There were significant differences between the Indian and European samples in terms of social play patterns, highlighting the role of socio-cultural factors on gaming during the pandemic. Ego-network based analysis of social gaming behavior showed four distinct player profiles.
AB - Games have shown to play a pivotal role as a source of entertainment and social interaction during the COVID-19 outbreak, allowing development and maintenance of positive relationships. This empirical study investigates how the social gaming patterns of individuals have changed since the COVID-19 outbreak, especially with their family members and friends. For that purpose we administered a cross-cultural survey of players aged 18 and above from Europe and the Indian sub-continent. Findings showed an overall decrease in social gaming, replaced by more time spend playing alone. There were significant differences between the Indian and European samples in terms of social play patterns, highlighting the role of socio-cultural factors on gaming during the pandemic. Ego-network based analysis of social gaming behavior showed four distinct player profiles.
KW - COVID-19
KW - Cultural differences
KW - Social gaming
KW - Survey
UR - http://www.scopus.com/inward/record.url?scp=85119442366&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-89394-1_11
DO - 10.1007/978-3-030-89394-1_11
M3 - Conference contribution
SN - 9783030893934
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 139
EP - 153
BT - Entertainment Computing – ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Proceedings
A2 - Baalsrud Hauge, Jannicke
A2 - Baalsrud Hauge, Jannicke
A2 - C.S. Cardoso, Jorge
A2 - Roque, Licínio
A2 - Gonzalez-Calero, Pedro A.
PB - Springer
ER -