Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey

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2 Citaten (Scopus)

Samenvatting

Games have shown to play a pivotal role as a source of entertainment and social interaction during the COVID-19 outbreak, allowing development and maintenance of positive relationships. This empirical study investigates how the social gaming patterns of individuals have changed since the COVID-19 outbreak, especially with their family members and friends. For that purpose we administered a cross-cultural survey of players aged 18 and above from Europe and the Indian sub-continent. Findings showed an overall decrease in social gaming, replaced by more time spend playing alone. There were significant differences between the Indian and European samples in terms of social play patterns, highlighting the role of socio-cultural factors on gaming during the pandemic. Ego-network based analysis of social gaming behavior showed four distinct player profiles.
Originele taal-2Engels
TitelEntertainment Computing – ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Proceedings
RedacteurenJannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Jorge C.S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero
UitgeverijSpringer
Pagina's139-153
Aantal pagina's15
ISBN van geprinte versie9783030893934
DOI's
StatusGepubliceerd - 2021

Publicatie series

NaamLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13056 LNCS
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349

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