Samenvatting
As the population ages rapidly, there is a strong focus on the healthy aging of older adults. A central part of healthy aging is keeping people connected in later social life. Exergames are recommended as one of the coping strategies to help improve health and quality of life in older adults. In our study, we developed an exergame called Social Balance Ball to engage older and younger people to play together, encouraging social interaction between generations. From May to July 2021, we evaluated this exergame in Shanghai, China, performing a user experiment with 18 unfamiliar young-old pairs under three test conditions (virtual player, mediated human player, and co-located human player). To evaluate the exergame, our main findings demonstrated that participants felt significantly perceived social interaction in mediated play and co-located play than in virtual play. Overall, older participants perceived significantly higher social interaction than younger participants. In this study, we contribute (1) empirical research findings on how the Social Balance Ball exergame enhances social interaction in generations; (2) design implications for informing future design and development of social exergames.
Originele taal-2 | Engels |
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Pagina's (van-tot) | 2838-2861 |
Aantal pagina's | 24 |
Tijdschrift | International Journal of Human-Computer Interaction |
Volume | 40 |
Nummer van het tijdschrift | 11 |
Vroegere onlinedatum | 16 feb. 2023 |
DOI's | |
Status | Gepubliceerd - 2024 |
Financiering
We would like to thank Ziyi Zhang for her contribution to UI design. We also thank Tian Fang and Zheng Zhang for participating in the initial user testing. Finally, we thank Mei Jing for helping us recruit older participants for this study. We are grateful for the financial support of the Industrial Design department from the Eindhoven University of Technology (Netherlands). This work is supported by the Humanity and Social Science Youth foundation of Ministry of Education of China under Grant [22YJC760073]; Shanghai Pujiang Program under Grant [2020PJC071]; and Shanghai Jiao Tong University under Grant [WF220543011]. We would like to thank Ziyi Zhang for her contribution to UI design. We also thank Tian Fang and Zheng Zhang for participating in the initial user testing. Finally, we thank Mei Jing for helping us recruit older participants for this study. We are grateful for the financial support of the Industrial Design department from the Eindhoven University of Technology (Netherlands).