@inproceedings{a88182ef87a047b388050a5c46a2afbb,
title = "Skeletonization and distance transforms of 3D volumes using graphics hardware",
abstract = "We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called distance splatting, to compute the distance transform, a one-point feature transform, and 3D skeletons. We efficiently implement 3D splatting on GPUs using 2D textures and a hierarchical bi-level acceleration scheme. We show how to choose near-optimal parameter values to achieve high performance. We show 3D skeletonization and object reconstruction examples and compare our performance with similar state-of-the-art methods.",
author = "{Dortmont, van}, M.A.M.M. and {Wetering, van de}, H.M.M. and A.C. Telea",
year = "2006",
doi = "10.1007/11907350_52",
language = "English",
isbn = "3-540-47651-2",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "617--629",
editor = "A. Kuba and L.G. Ny{\'u}l and K. Pal{\'a}gyi",
booktitle = "Discrete Geometry for Computer Imagery (Proceedings 13th International Conference, DGCI 2006, Szeged, Hungary, October 25-27, 2006)",
address = "Germany",
}