Skeletonization and distance transforms of 3D volumes using graphics hardware

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

17 Citaten (Scopus)

Samenvatting

We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called distance splatting, to compute the distance transform, a one-point feature transform, and 3D skeletons. We efficiently implement 3D splatting on GPUs using 2D textures and a hierarchical bi-level acceleration scheme. We show how to choose near-optimal parameter values to achieve high performance. We show 3D skeletonization and object reconstruction examples and compare our performance with similar state-of-the-art methods.
Originele taal-2Engels
TitelDiscrete Geometry for Computer Imagery (Proceedings 13th International Conference, DGCI 2006, Szeged, Hungary, October 25-27, 2006)
RedacteurenA. Kuba, L.G. Nyúl, K. Palágyi
Plaats van productieBerlin
UitgeverijSpringer
Pagina's617-629
ISBN van geprinte versie3-540-47651-2
DOI's
StatusGepubliceerd - 2006

Publicatie series

NaamLecture Notes in Computer Science
Volume4245
ISSN van geprinte versie0302-9743

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