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Single-player and two-player buttons & scissors games (extended abstract)

  • Kyle Burke
  • , Erik D. Demaine
  • , Harrison Gregg
  • , Robert A. Hearn
  • , Adam Hesterberg
  • , Michael H.W. Hoffmann
  • , Hiro Ito
  • , Irina Kostitsyna
  • , Jody Leonard
  • , Maarten Löffler
  • , Aaron Santiago
  • , Christiane Schmidt
  • , Ryuhei Uehara
  • , Yushi Uno
  • , Aaron Williams

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

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Samenvatting

We study the computational complexity of the Buttons Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for C=2 colors but polytime solvable for C=1 . Similarly the game is NP-complete if every color is used by at most F=4 buttons but polytime solvable for Fbackslashle 3 . We also consider restrictions on the board size, cut directions, and cut sizes. Finally, we introduce several natural two-player versions of the game and show that they are PSPACE-complete.
Originele taal-2Engels
TitelDiscrete and Computational Geometry and Graphs : 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015 : Revised Selected Papers
RedacteurenJin Akiyama, Hiro Ito, Toshinori Sakai, Yushi Uno
Plaats van productieDordrecht
UitgeverijSpringer
Pagina's60-72
Aantal pagina's13
ISBN van elektronische versie978-3-319-48532-4
ISBN van geprinte versie978-3-319-48531-7
DOI's
StatusGepubliceerd - 2016
Extern gepubliceerdJa
Evenement18th Japan Conference on Discrete and Computational Geometry and Graphs (JCDCGG 2015) - Kyoto, Japan
Duur: 14 sep. 201516 sep. 2015
Congresnummer: 18

Publicatie series

NaamLecture Notes in Computer Science
Volume9943

Congres

Congres18th Japan Conference on Discrete and Computational Geometry and Graphs (JCDCGG 2015)
Verkorte titelJCDCGG 2015
Land/RegioJapan
StadKyoto
Periode14/09/1516/09/15

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