This paper presents a design study of ShuttleKicker+, an interactive prototype that gives the sonic feedback in a specific physical leisure activity named shuttlecock- kick. This design is intended for a novel experience of collective shuttlecock-play by offering diverse gamified sound effects according to the progress of the activity. We conducted an experiment (n=12) to evaluate if our design leverages user experience in the activity. By comparing the obtained data, we find ShuttleKicker+ improved the user experience significantly in terms of the attractiveness and the novelty. Moreover, the study also suggested design implications for the future work.
|Titel||CHI PLAY '17 the Annual Symposium on Computer-Human Interaction in Play, 15-18 October 2017, Amsterdam, The Netherlands|
|Plaats van productie||New York|
|Uitgeverij||Association for Computing Machinery, Inc|
|ISBN van elektronische versie||9781450351119|
|ISBN van geprinte versie||978-1-4503-5111-9|
|Status||Gepubliceerd - 15 okt 2017|
Ren, X., Ma, Y., Lu, Y., & Brombacher, A. C. (2017). ShuttleKicker+ : designing gamified sonification to augment the physical leisure activity. In CHI PLAY '17 the Annual Symposium on Computer-Human Interaction in Play, 15-18 October 2017, Amsterdam, The Netherlands (blz. 471-478). New York: Association for Computing Machinery, Inc. https://doi.org/10.1145/3130859.3131303