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Shaping attitudes across realities: exploring strategies for the design of persuasive virtual, augmented and mixed reality games

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    Virtual, Augmented and Mixed Reality technologies are embraced by designers, scholars and charities alike, some primarily for their entertaining properties, others also for the opportunities in education, motivation or persuasion. Applications with the latter objective, that of persuasion, are designed not only to be entertaining, but are also designed (or framed) to shape how players think and feel about issues in reality. However, despite the growing interest in the persuasive opportunities of these immersive technologies, we still lack the design strategies and best-practices that could support in the design of these ‘immersive persuasive games’. To address this still-unexplored and fragmented design space, we organize a design-oriented workshop that brings together academia and industry. The workshop is informed by a Research through Design approach in which the primary focus is to generate knowledge through designing. Participants design and evaluate ideas on-the-spot in an iterative manner using low-fidelity, life-size, prototyping and role-playing techniques, thereby mimicking an embodied interactive immersive environment. By reflecting on design practices and player experiences, we construct a body of knowledge, built exemplar work and distil best-practices to formulate design strategies for the design of immersive persuasive games.
    Originele taal-2Engels
    TitelEntertainment Computing – ICEC 2017
    Subtitel16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18-21, 2017, Proceedings
    RedacteurenNagisa Munekata, Itsuki Kunita, Junichi Hoshino
    Plaats van productieCham
    UitgeverijSpringer
    Pagina's497-501
    Aantal pagina's5
    ISBN van elektronische versie978-3-319-66715-7
    ISBN van geprinte versie978-3-319-66714-0
    DOI's
    StatusGepubliceerd - 2017
    Evenement16th International Conference on Entertainment Computing 2017 - Tsukuba, Japan
    Duur: 18 sep. 201721 sep. 2017
    http://icec2017.net/

    Publicatie series

    NaamLecture Notes in Computer Science
    Volume10507

    Congres

    Congres16th International Conference on Entertainment Computing 2017
    Verkorte titelICEC 2017
    Land/RegioJapan
    StadTsukuba
    Periode18/09/1721/09/17
    Internet adres

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