Serious game mechanics, workshop on the Ludo-pedagogical mechanism

T. Lim, S. Louchart, N. Suttie, J. Baalsrud Hauge, I.A. Stanescu, F. Bellotti, M. Brandao Carvalho, J. Earp, M. Ott, S. Arnab, D. Brown

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

    1 Citaat (Scopus)

    Samenvatting

    Research in Serious Games (SG), as a whole, faces two main challenges in understanding the transition between the instructional design and actual game design implementation [1] and documenting an evidence-based mapping of game design patterns onto relevant pedagogical patterns [2]. From a practical perspective, this transition lacks methodology and requires a leap of faith from a prospective customer in the ability of a SG developer to deliver a game that will achieve the desired learning outcomes. This workshop aims to present and apply a preliminary exposition though a purpose-processing methodology to probe, from various SG design aspects, how serious game design patterns map with pedagogical practices
    Originele taal-2Engels
    TitelGames for training, education, health and sports SE – 19 proceedings of the 4th International Conference on Serious Games, GameDays 2014, Darmstadt, Germany, April 1-5, 2014.
    RedacteurenS. Göbel, J. Wiemeyer
    Plaats van productieBerlin
    UitgeverijSpringer
    Pagina's186-189
    ISBN van geprinte versie978-3-319-05972-3
    DOI's
    StatusGepubliceerd - 2015
    Evenement4th International Conference on Serious Games, April 1-5, 2014, Darmstadt, Germany - Darmstadt, Duitsland
    Duur: 1 apr 20145 apr 2014

    Publicatie series

    NaamLecture Notes in Computer Science
    Volume8395
    ISSN van geprinte versie0302-9743

    Congres

    Congres4th International Conference on Serious Games, April 1-5, 2014, Darmstadt, Germany
    LandDuitsland
    StadDarmstadt
    Periode1/04/145/04/14
    AnderGames for training, education, health and sports SE – 19

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