Segmentation of panels in d-Comics

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    Samenvatting

    For over a hundred years, comics is presented on paper-based carriers such as magazines and books. With the development of new technologies, the comics industry has the opportunity to embrace a new carrier—the digital environment in electronic devices. However, due to the difference of the carrier, there exist differences between d-Comics (digital comics) and printed comics. One main difference is how the carrier creates segmentation of a sequence of comic panels: the segmentation created by paper is static and exclusive, while the segmentation created by screen-based electronic device may not be static nor exclusive because the same comics can be accessed through electronic devices with different screen sizes. This article describes an online experiment conducted to investigate how panel sequences are segmented in d-Comics. By analyzing the collected data from 80 participants with 4 panel sequences, two types of segmentation of panels in d-Comics were identified and discussed. This finding will further contribute to the design of d-Comics.

    Originele taal-2Engels
    TitelInteractivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Proceedings
    RedacteurenAnthony L. Brooks, Eva Brooks, Cristina Sylla
    UitgeverijSpringer
    Pagina's28-37
    Aantal pagina's10
    ISBN van geprinte versie9783030061333
    DOI's
    StatusGepubliceerd - 2019
    Evenement7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga, Portugal
    Duur: 24 okt. 201826 okt. 2018

    Publicatie series

    NaamLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
    Volume265
    ISSN van geprinte versie1867-8211

    Congres

    Congres7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
    Land/RegioPortugal
    StadBraga
    Periode24/10/1826/10/18

    Financiering

    Acknowledgements. The authors would like to thank Mr. Gavin Aung Than for kindly giving permission to use his comics for the purpose of this research, and the participants for joining the online experiment. This research is supported by the Chinese Scholarship Council.

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