SCORPIODROME: An exploration in mixed reality social gaming for children

G. Metaxas, B. Metin, J. Schneider, G. Shapiro, W. Zhou, P. Markopoulos

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

22 Citaten (Scopus)

Samenvatting

This paper describes the design of SCORPIODROME a mixed reality game for groups of 3 - 4 children aged 11 - 14. SCORPIODROME is designed for social gaming; i.e., computer gaming that is intended to support and trigger social interaction between players to occur within and around playing the game. The paper discusses some of the lessons learnt from this design process and how SCORPIODROME paves the way towards the development of a whole class of mixed reality games. Finally, we reflect upon some of the methodological issues encountered.

Originele taal-2Engels
TitelProceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
UitgeverijAssociation for Computing Machinery, Inc
Pagina's229-232
Aantal pagina's4
ISBN van geprinte versie1595931104, 9781595931108
DOI's
StatusGepubliceerd - 1 dec 2005
Evenement2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spanje
Duur: 15 jun 200517 jun 2005

Publicatie series

NaamACM International Conference Proceeding Series
Volume265

Congres

Congres2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
LandSpanje
StadValencia
Periode15/06/0517/06/05

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