Rules in dialogue

R.J. Beun

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureHoofdstukAcademicpeer review

Samenvatting

In this paper a model is presented that describes the cooperative be haviour of two participants in a dialogue. A dialogue is considered as a set of moves (or speech acts) in a game. Each move has a certain function and propositional content and changes the cognitive state of the participants. Two types of rules are considered: generative rules that determine the type of speech act that will be permutual formed in the next turn and update rules that determine the change in the cognitive state. Goal of the dialogue is to exchange information in a collaborative manner so that, if the information is available, in the final state both participants believe the answer to an initial question. The resulting structure of the information exchange may be complex, because knowledge to find the answer may be distributed among the participants.
Originele taal-2Engels
TitelHuman-machine communication for educational systems design: NATO ASI Series F: Computer and systems sciences, Volume 129
RedacteurenM.D. Brouwer-Janse, T.L. Harrington
Plaats van productieBerlin
UitgeverijSpringer
Pagina's79-88
ISBN van geprinte versie3-540-57748-3
StatusGepubliceerd - 1994
EvenementNATO advanced study institute on Vasics of man-machine communication for the design of educational systems - Eindhoven, Nederland
Duur: 16 aug. 199326 aug. 1993

Congres

CongresNATO advanced study institute on Vasics of man-machine communication for the design of educational systems
Land/RegioNederland
StadEindhoven
Periode16/08/9326/08/93

Vingerafdruk

Duik in de onderzoeksthema's van 'Rules in dialogue'. Samen vormen ze een unieke vingerafdruk.

Citeer dit