Samenvatting
Games research routinely employs custom-designed artifacts as research tools, but there is no standard for their description. To improve rigor and reproducibility of experimental games research within the CHI PLAY community, this piece of work argues for the development of a community standard for the description of games that are used as research tools, allowing authors to describe their interventions in a structured way, and making it easier for all of us to understand and reproduce each other's work.
Originele taal-2 | Engels |
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Titel | CHI PLAY '22: |
Subtitel | Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play |
Redacteuren | Katrin Gerling, Jo Jacovides, Rainer Malaka, Beth Bonsignore, Julian Frommel |
Uitgeverij | Association for Computing Machinery, Inc. |
Pagina's | 266-267 |
Aantal pagina's | 2 |
ISBN van elektronische versie | 978-1-4503-9211-2 |
DOI's | |
Status | Gepubliceerd - 7 nov. 2022 |
Evenement | 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 - Bremen, Duitsland Duur: 2 nov. 2022 → 5 nov. 2022 https://chiplay.acm.org/2022/ |
Congres
Congres | 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2022 |
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Land/Regio | Duitsland |
Stad | Bremen |
Periode | 2/11/22 → 5/11/22 |
Internet adres |