Samenvatting
Although many people have a positive intention to be more active, a key challenge remains to turn this intention into action. Social support as a motivational strategy can increase adherence in exercise and can be provided by relational agents as a substitute for human coaches. We first conducted an exploratory two-week user study, to explore how emotional design and tangible interaction influences experience and motivation to exercise. We then designed a propositional research object Raya, a tangible exercise buddy that helps one to realize their workout by reminding them of their goals and self-commitment. We invite designers to bridge the gap in the design space of sport-related technologies by designing tangible artefacts embedding supportive and qualitative aesthetics of interaction rather than focusing on performance.
Originele taal-2 | Engels |
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Titel | Human-Computer Interaction – INTERACT 2021 - 18th IFIP TC 13 International Conference, Proceedings |
Redacteuren | Carmelo Ardito, Rosa Lanzilotti, Alessio Malizia, Alessio Malizia, Helen Petrie, Antonio Piccinno, Giuseppe Desolda, Kori Inkpen |
Uitgeverij | Springer |
Pagina's | 471-475 |
Aantal pagina's | 5 |
ISBN van geprinte versie | 9783030856069 |
DOI's | |
Status | Gepubliceerd - 2021 |
Evenement | 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021 - Virtual, Online Duur: 30 aug. 2021 → 3 sep. 2021 |
Publicatie series
Naam | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Volume | 12936 LNCS |
ISSN van geprinte versie | 0302-9743 |
ISSN van elektronische versie | 1611-3349 |
Congres
Congres | 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021 |
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Stad | Virtual, Online |
Periode | 30/08/21 → 3/09/21 |
Bibliografische nota
Publisher Copyright:© 2021, IFIP International Federation for Information Processing.