PSPACE-completeness of Bloxorz, and of games with 2-buttons

T.C. van der Zanden, H.L. Bodlaender

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

6 Citaten (Scopus)

Samenvatting

Bloxorz is an online puzzle game where players move a 1×1×2 block by tilting it on a subset of the two dimensional grid, that also features switches that open and close trapdoors. The puzzle is to move the block from its initial position to an upright position on the goal square. We show that the problem of deciding whether a given Bloxorz level is solvable is PSPACE-complete and that this remains so even when all trapdoors are initially closed or all trapdoors are initially open. We also answer an open question of Viglietta [6], showing that 2-buttons are sufficient for PSPACE-hardness of general puzzle games. We also examine the hardness of some variants of Bloxorz, including variants where the block is a 1×1×1 cube, and variants with single-use tiles.
Originele taal-2Engels
TitelAlgorithms and Complexity (9th International Conference, CIAC 2015, Paris, France, May 20-22, 2015. Proceedings)
RedacteurenV.Th. Paschos, P. Widmayer
Plaats van productieBerlin
UitgeverijSpringer
Pagina's403-415
ISBN van geprinte versie978-3-319-18172-1
DOI's
StatusGepubliceerd - 2015
Evenement9th International Conference on Algorithms and Complexity (CIAC 2015), May 20-22, 2015, Paris, France - Paris-Dauphine University, Paris, Frankrijk
Duur: 20 mei 201522 mei 2015

Publicatie series

NaamLecture Notes in Computer Science
Volume9079
ISSN van geprinte versie0302-9743

Congres

Congres9th International Conference on Algorithms and Complexity (CIAC 2015), May 20-22, 2015, Paris, France
Verkorte titelCIAC 2015
Land/RegioFrankrijk
StadParis
Periode20/05/1522/05/15
Ander9th International Conference on Algorithms and Complexity

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