TY - GEN
T1 - Presley: Designing Non-Obtrusive Tactile Rhythmic Wearable Devices for Improving Speech Fluency
AU - van der Woude, Wouter J.
AU - Tetteroo, Daniel
AU - Liang, J. (Rong-Hao)
PY - 2020/7/6
Y1 - 2020/7/6
N2 - People who stutter often lack self-esteem and self-efficacy caused by self-stigma. Current speech fluency devices mainly focus on the efficiency of increasing fluency, but seldom address the psychological factors that people experienced in everyday life. In this paper, we present a work-in-progress on designing non-obtrusive tactile rhythmic feedback devices that are wearable, readily-available, yet unnoticeable by others. We review the background, related work, and reflect on the early experiences of an experiential prototype with both persons who stutter or not. Based on the results, we enlighten the future design of socially-acceptable speech fluency devices.
AB - People who stutter often lack self-esteem and self-efficacy caused by self-stigma. Current speech fluency devices mainly focus on the efficiency of increasing fluency, but seldom address the psychological factors that people experienced in everyday life. In this paper, we present a work-in-progress on designing non-obtrusive tactile rhythmic feedback devices that are wearable, readily-available, yet unnoticeable by others. We review the background, related work, and reflect on the early experiences of an experiential prototype with both persons who stutter or not. Based on the results, we enlighten the future design of socially-acceptable speech fluency devices.
KW - Self-stigma
KW - Social acceptance
KW - Stuttering
KW - Tactile rhythmic feedback
KW - Wearable
UR - http://www.scopus.com/inward/record.url?scp=85090160785&partnerID=8YFLogxK
U2 - 10.1145/3393914.3395880
DO - 10.1145/3393914.3395880
M3 - Conference contribution
SP - 97
EP - 103
BT - DIS 2020 Companion - Companion Publication of the 2020 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
ER -