Phone row: A smartphone game designed to persuade people to engage in moderate-intensity physical activity

Matthijs Jan Zwinderman, Azadeh Shirzad, Xinyu Ma, Prina Bajracharya, Hans Sandberg, Maurits Clemens Kaptein

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

9 Citaten (Scopus)

Samenvatting

Few people reach the recommended levels of moderate-intensity physical activity (MIPA). This study examines whether persuasive technology, in the form of a smartphone game, can help people engage more in MIPA. A smartphone boat racing game was developed that requires users to make rowing movements and therefore engage in MIPA to play it successfully. With these rowing movements, users can control the movement of a virtual boat across a virtual track on an external screen. Users were fond of the concept of the game. However, a sub-optimal implementation resulted in users not wanting to replay the game and thus not developing a habit involving performance of MIPA. The implementation of the concept was inadequate for testing the hypothesis that a smartphone game can help people engage more in MIPA.

Originele taal-2Engels
TitelPersuasive Technology
SubtitelDesign for Health and Safety - 7th International Conference, PERSUASIVE 2012, Proceedings
Pagina's55-66
Aantal pagina's12
DOI's
StatusGepubliceerd - 2012
Evenement7th International Conference on Persuasive Technology, PERSUASIVE 2012 - Linkoping, Zweden
Duur: 6 jun. 20128 jun. 2012

Publicatie series

NaamLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7284 LNCS
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349

Congres

Congres7th International Conference on Persuasive Technology, PERSUASIVE 2012
Land/RegioZweden
StadLinkoping
Periode6/06/128/06/12

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