Uittreksel
Originele taal-2 | Engels |
---|---|
Titel | Human-Computer Interaction – INTERACT 2017 |
Subtitel | 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III |
Redacteuren | R. Bernhaupt, G. Dalvi, A. Joshi, D.K. Balkrishan, J. O'Neill, M. Winckler |
Plaats van productie | Dordrecht |
Uitgeverij | Springer |
Pagina's | 453-462 |
ISBN van elektronische versie | 978-3-319-67687-6 |
ISBN van geprinte versie | 978-3-319-67686-9 |
DOI's | |
Status | Gepubliceerd - 21 sep 2017 |
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Perswedo : introducing persuasive principles into the creative design process through a design card-set. / Ren, X.; Lu, Y.; Oinas-Kukkonen, H.; Brombacher, A.C.
Human-Computer Interaction – INTERACT 2017: 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part III. redactie / R. Bernhaupt; G. Dalvi; A. Joshi; D.K. Balkrishan; J. O'Neill; M. Winckler. Dordrecht : Springer, 2017. blz. 453-462.Onderzoeksoutput: Hoofdstuk in Boek/Rapport/Congresprocedure › Conferentiebijdrage › Academic › peer review
TY - GEN
T1 - Perswedo : introducing persuasive principles into the creative design process through a design card-set
AU - Ren, X.
AU - Lu, Y.
AU - Oinas-Kukkonen, H.
AU - Brombacher, A.C.
PY - 2017/9/21
Y1 - 2017/9/21
N2 - In human-computer interaction (HCI), advances of information and communication technology have led to a wealth of Persuasive Technology (PT) researches to support people’s behaviors change. Many PT theories have been widely used for design analysis and are supposed to be useful for PT design. However, very limited effort has been taken to bridge the gap between PT theory and design practice. In this paper, we present the formative study of Perswedo, a card-based tool that introduces persuasive principles from Persuasive Systems Design model to support the creative design flow. As an intermediate step to appropriate Perswedo cards to the design activities, we assessed the usefulness and value of Perswedo in the design process as well as the design implications of the cards through three design workshops. Our findings suggest further study to resonate PT theoretical work with design practice.
AB - In human-computer interaction (HCI), advances of information and communication technology have led to a wealth of Persuasive Technology (PT) researches to support people’s behaviors change. Many PT theories have been widely used for design analysis and are supposed to be useful for PT design. However, very limited effort has been taken to bridge the gap between PT theory and design practice. In this paper, we present the formative study of Perswedo, a card-based tool that introduces persuasive principles from Persuasive Systems Design model to support the creative design flow. As an intermediate step to appropriate Perswedo cards to the design activities, we assessed the usefulness and value of Perswedo in the design process as well as the design implications of the cards through three design workshops. Our findings suggest further study to resonate PT theoretical work with design practice.
KW - Persuasive principles
KW - Card-based tool
KW - Creative design process
U2 - 10.1007/978-3-319-67687-6_31
DO - 10.1007/978-3-319-67687-6_31
M3 - Conference contribution
SN - 978-3-319-67686-9
SP - 453
EP - 462
BT - Human-Computer Interaction – INTERACT 2017
A2 - Bernhaupt, R.
A2 - Dalvi, G.
A2 - Joshi, A.
A2 - Balkrishan, D.K.
A2 - O'Neill, J.
A2 - Winckler, M.
PB - Springer
CY - Dordrecht
ER -