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Persuasive Gaming: From Theory: Based Design to Validation and Back: An Introduction

  • Teresa De La Hera
  • , Jeroen Jansz
  • , Ruud Jacobs
  • , Ben Schouten
  • , Joost Raessens
  • , Martijn Kors

    Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureHoofdstukAcademicpeer review

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    This chapter offers a multifaceted reflection on persuasive gaming divided into three pillars: persuasiveness, design, and validation. The first section on persuasiveness is a critical review of previous and current persuasive gaming theory and analysis. It argues that the contemporary gaming landscape needs to expand theoretically and presents a multidimensional persuasive approach as one way in which this can be done. The following section on the design of persuasive games looks at research on design principles, which are the defining characteristics of persuasive games. The final section on validation discusses existing studies on the effects of persuasive games and the case-based assessment of the impact of new games.

    Originele taal-2Engels
    TitelPersuasive Gaming in Context
    RedacteurenTeresa de la Hera, Jeroen Jansz, Joost Raessens, Ben Schouten
    UitgeverijTaylor and Francis Ltd.
    Hoofdstuk1
    Pagina's7-24
    Aantal pagina's18
    ISBN van elektronische versie9781040779576
    ISBN van geprinte versie9781040795095
    DOI's
    StatusGepubliceerd - 2021

    Bibliografische nota

    Publisher Copyright:
    © T. de la Hera, J. Jansz, J. Raessens, B. Schouten/ Taylor & Francis Group, 2021.

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