Samenvatting
This paper presents algorithmic and architectural solutions for a free-viewpoint 3DTV receiver system. We describe our rendering algorithm and evaluate performance-related challenges in mapping of the algorithm on a receiver board of which the architecture is outlined. It is found that the required processing load exceeds the provisioning of dual Virtex5 FPGAs. We develop several mapping optimizations to fit the rendering algorithm into a platform.
| Originele taal-2 | Engels |
|---|---|
| Titel | Proceedings of the 28th International Conference on Consumer Electronics (ICCE), 9-13 January 2010, Las Vegas, Nevada |
| Plaats van productie | Piscataway |
| Uitgeverij | Institute of Electrical and Electronics Engineers |
| Pagina's | 65-66 |
| ISBN van elektronische versie | 978-1-4244-4316-1 |
| ISBN van geprinte versie | 978-1-4244-4314-7 |
| DOI's | |
| Status | Gepubliceerd - 2010 |
| Evenement | 2010 IEEE International Conference on Consumer Electronics, ICCE 2010 - Las Vegas, Verenigde Staten van Amerika Duur: 11 jan. 2010 → 13 jan. 2010 |
Congres
| Congres | 2010 IEEE International Conference on Consumer Electronics, ICCE 2010 |
|---|---|
| Verkorte titel | ICCE 2010 |
| Land/Regio | Verenigde Staten van Amerika |
| Stad | Las Vegas |
| Periode | 11/01/10 → 13/01/10 |
| Ander | IEEE International Conference on Consumer Electronics (ICCE 10) |
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