People, places, and play : a research framework for digital game experience in a socio-spatial context

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Samenvatting

Electronic games frequently give rise to engaging and meaningful social interactions, both over the internet and in the real and tangible world of the gamer. This is the focus of the present paper, which explores digital gaming as a situated experience, shaped by socio-spatial contingencies. In particular we discuss how co-players, audience, and their spatial organization shape play and player experience. We present a framework describing social processes underlying situated social play experience and how these are shaped by the game’s socio-spatial context. The core of this framework describes various 'sociality characteristics', and discusses these both in terms of co-located and mediated social game settings.
Originele taal-2Engels
TitelProceedings of the International Conference Digital Games Research Association 2007 (DiGRA 2007) : Situated Play, September 24-28, 2007
RedacteurenD. Thomas, R. Appelman
Plaats van productieTokyo
UitgeverijDiGRA
Pagina's823-830
StatusGepubliceerd - 2007
EvenementDiGRA 2007: Situated Play - Tokyo, Japan
Duur: 24 sep 200728 sep 2007

Congres

CongresDiGRA 2007
Verkorte titelDiGRA 2007
LandJapan
StadTokyo
Periode24/09/0728/09/07
AnderDiGRA 2007

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