Samenvatting
This paper proposes a new search algorithm for fully observable, de-
terministic multiplayer games: Opponent-Pruning Paranoid Search
(OPPS). OPPS is a generalization of a state-of-the-art technique
for this class of games, Best-Reply Search (BRS+). Just like BRS+,
it allows for Alpha-Beta style pruning through the paranoid as-
sumption, and both deepens the tree and reduces the pessimism
of the paranoid assumption through pruning of opponent moves.
However, it introduces three parameters that allow for more fine-
grained control over the resulting search. Empirically, we show the
effectiveness of OPPS in Chinese Checkers variants with three, four,
and six players, where it outperforms its special case BRS+ as well
as classic maxn and Paranoid search. We conclude that OPPS opens
a promising research direction for search in multiplayer board and
video games, and beyond.
terministic multiplayer games: Opponent-Pruning Paranoid Search
(OPPS). OPPS is a generalization of a state-of-the-art technique
for this class of games, Best-Reply Search (BRS+). Just like BRS+,
it allows for Alpha-Beta style pruning through the paranoid as-
sumption, and both deepens the tree and reduces the pessimism
of the paranoid assumption through pruning of opponent moves.
However, it introduces three parameters that allow for more fine-
grained control over the resulting search. Empirically, we show the
effectiveness of OPPS in Chinese Checkers variants with three, four,
and six players, where it outperforms its special case BRS+ as well
as classic maxn and Paranoid search. We conclude that OPPS opens
a promising research direction for search in multiplayer board and
video games, and beyond.
| Originele taal-2 | Engels |
|---|---|
| Titel | FDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games |
| Redacteuren | Georgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes |
| Uitgeverij | Association for Computing Machinery, Inc. |
| Aantal pagina's | 7 |
| ISBN van elektronische versie | 9781450388078 |
| ISBN van geprinte versie | 978-1-4503-8807-8 |
| DOI's | |
| Status | Gepubliceerd - 15 sep. 2020 |
| Evenement | 15th International Conference on the Foundations of Digital Games - , Malta Duur: 15 sep. 2020 → 18 sep. 2020 Congresnummer: 15 |
Publicatie series
| Naam | ACM International Conference Proceeding Series |
|---|
Congres
| Congres | 15th International Conference on the Foundations of Digital Games |
|---|---|
| Verkorte titel | FDG 2020 |
| Land/Regio | Malta |
| Periode | 15/09/20 → 18/09/20 |
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