Doorgaan naar hoofdnavigatie Doorgaan naar zoeken Ga verder naar hoofdinhoud

Opponent-Pruning Paranoid Search

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

Samenvatting

This paper proposes a new search algorithm for fully observable, de-
terministic multiplayer games: Opponent-Pruning Paranoid Search
(OPPS). OPPS is a generalization of a state-of-the-art technique
for this class of games, Best-Reply Search (BRS+). Just like BRS+,
it allows for Alpha-Beta style pruning through the paranoid as-
sumption, and both deepens the tree and reduces the pessimism
of the paranoid assumption through pruning of opponent moves.
However, it introduces three parameters that allow for more fine-
grained control over the resulting search. Empirically, we show the
effectiveness of OPPS in Chinese Checkers variants with three, four,
and six players, where it outperforms its special case BRS+ as well
as classic maxn and Paranoid search. We conclude that OPPS opens
a promising research direction for search in multiplayer board and
video games, and beyond.
Originele taal-2Engels
TitelFDG '20: Proceedings of the 15th International Conference on the Foundations of Digital Games
RedacteurenGeorgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes
UitgeverijAssociation for Computing Machinery, Inc.
Aantal pagina's7
ISBN van elektronische versie9781450388078
ISBN van geprinte versie978-1-4503-8807-8
DOI's
StatusGepubliceerd - 15 sep. 2020
Evenement15th International Conference on the Foundations of Digital Games - , Malta
Duur: 15 sep. 202018 sep. 2020
Congresnummer: 15

Publicatie series

NaamACM International Conference Proceeding Series

Congres

Congres15th International Conference on the Foundations of Digital Games
Verkorte titelFDG 2020
Land/RegioMalta
Periode15/09/2018/09/20

Vingerafdruk

Duik in de onderzoeksthema's van 'Opponent-Pruning Paranoid Search'. Samen vormen ze een unieke vingerafdruk.

Citeer dit