Samenvatting
Achieving human-like behavior of a robot is a key issue of the paper. Redundancy in the inverse kinematics problem is resolved using a biological analogue. It is shown that by means of "virtual fatigue" functions, it is possible to generate robot movements similar to movements of a human arm subject to muscle fatigue. Analytic method enabling control of robot motions in a human-like fashion is described. An example of an anthropomorphic robot arm performing a screw-driving task illustrates the method.
| Originele taal-2 | Engels |
|---|---|
| Pagina's (van-tot) | 582-595 |
| Tijdschrift | IEEE Transactions on Systems, Man and Cybernetics. Part A, Systems and Humans |
| Volume | 32 |
| Nummer van het tijdschrift | 5 |
| DOI's | |
| Status | Gepubliceerd - 2002 |
Vingerafdruk
Duik in de onderzoeksthema's van 'Motion in Human and Machine: A Virtual Fatigue Approach'. Samen vormen ze een unieke vingerafdruk.Citeer dit
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver