Mood Boards as a Tool for Studying Emotions as Building Blocks of the Collective Unconscious

Huang Ming Chang, Leonid Ivonin, Marta Diaz, Andreu Catala, Matthias Rauterberg

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

Samenvatting

We conducted an empirical study to answer the research question whether designers could generate richer affective content through mood boards when they are primed by archetypal media content, comparing to non-archetypal media content. Mood board making may stimulate more feedback from target users and help designers discover deeper insights about user needs and aspiration towards products. Today, mood board making has become an essential skill for designers. However, this technique did not gain adequate credits in terms of scientific evidence. It is necessary to assess the validity of mood boards to be an effective tool for studying unconscious emotions in design research. Four professional designers were asked to make mood boards for four different TV commercials (2× without archetypal content; 2× with archetypal content). All 16 mood boards are made online available to a group of 141 raters. In a random order all raters had to click on each mood board to view the full-size and give a rating of ‘attractiveness’ [0–100 score]. The GLM results of all ratings indicate that the attractiveness of the mood boards for archetypal media content and non-archetypal media content are significantly different (F = 15.674, df = 1, p < 0.001). The mood boards primed by archetypal media content (Mean = 54.42, SE = 1.55) are significantly more attractive than the mood boards primed by non-archetypal media content (Mean = 51.37, SE = 1.47). We conclude that mood boards are a enough good tool to investigate and use unconscious emotions what is relevant for addressing design challenges in different contexts.

Originele taal-2Engels
TitelCulture and Computing - 8th International Conference, C and C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
RedacteurenMatthias Rauterberg
UitgeverijSpringer
Pagina's3-18
Aantal pagina's16
ISBN van geprinte versie9783030502669
DOI's
StatusGepubliceerd - 2020
Evenement8th International Conference on Culture and Computing, C and C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 - Copenhagen, Denemarken
Duur: 19 jul. 202024 jul. 2020

Publicatie series

NaamLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12215 LNCS
ISSN van geprinte versie0302-9743
ISSN van elektronische versie1611-3349

Congres

Congres8th International Conference on Culture and Computing, C and C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Land/RegioDenemarken
StadCopenhagen
Periode19/07/2024/07/20

Financiering

This work was supported in part by the Erasmus Mundus Joint Doctorate (EMJD) in Interactive and Cognitive Environments (ICE), which is funded by Erasmus Mundus [FPA no. 2010–2012], by Industrial Design Department from Eindhoven University of Technology (Netherlands), and by Department of Management from Universitat Politècnica de Catalunya (Spain).

FinanciersFinanciernummer
Technische Universiteit Eindhoven
Universitat Politecnica de Catalunya

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