Modata: improving dota 2 experience and spectatorship through tangible gameplay visualization

W.A.P. van den Broek, Günter Wallner, Regina Bernhaupt

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

1 Citaat (Scopus)
2 Downloads (Pure)

Samenvatting

Recently, interest in streaming and esports has flourished, placing increased emphasis on the spectator experience. We argue that by escaping the boundaries of the screen and incorporating a physical aspect, another stimulatory and social dimension, which heightens the interaction with the data and positively contributes to spectatorship, can be added. This paper reports on the design of Modata, a tangible visualization of Dota 2 matches that projects gameplay data onto a tangible representation of the Dota map. We report on the design process of Modata, explore the preferred type of interaction, and report on first user feedback collected through surveys and hands-on experience with a prototype of the concept. Results indicate that most (88%) of the asked participants see value in augmenting the game’s experience by visualizing in-game data and translating it into the physical world.

Originele taal-2Engels
TitelCHI PLAY 2019 - Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's723-730
Aantal pagina's8
ISBN van elektronische versie9781450368711
DOI's
StatusGepubliceerd - 17 okt 2019
Evenement6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spanje
Duur: 22 okt 201925 okt 2019
https://chiplay.acm.org/2019/

Congres

Congres6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
LandSpanje
StadBarcelona
Periode22/10/1925/10/19
Internet adres

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