Measuring self-esteem with games

Carlos Pereira Santos, K. Hutchinson, J.V. Khan, P. Markopoulos

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

5 Citaties (Scopus)

Uittreksel

Self-esteem is a personality trait utilized to support the diagnosis of several psychological conditions. With this study we investigate the potential that computer games can have in assessing self-esteem. To that end, we designed and developed a platformer game and analyzed how in-game behavior relates to Rosenberg's Self-Esteem Scale. We examined: i) how a player's self-esteem influences game performance, ii) how a player's self-esteem generally influences in-game behavior iii) the possible game mechanics that assist in inferring a player's self-esteem. The study was conducted in two phases (N=98 and N=85). Results indicate that self-esteem does not have any impact on the player's performance, on the other hand, we found that players' self-evaluation of game performance correlates with their self-es
TaalEngels
TitelProceedings of the 22nd International Conference on Intelligent User Interfaces
Plaats van productieNew York
UitgeverijAssociation for Computing Machinery, Inc
Pagina's95-105
Aantal pagina's11
ISBN van elektronische versie978-1-4503-4348-0
DOI's
StatusGepubliceerd - mrt 2017
Evenement22nd International Conference on Intelligent User Interfaces (IUI 2017) - St. Raphael Resort, Limassol, Cyprus
Duur: 13 mrt 201716 mrt 2017
Congresnummer: 22
http://iui.acm.org/2017

Congres

Congres22nd International Conference on Intelligent User Interfaces (IUI 2017)
Verkorte titelIUI 2017
LandCyprus
StadLimassol
Periode13/03/1716/03/17
Internet adres

Vingerafdruk

Computer games
Mechanics

Citeer dit

Pereira Santos, C., Hutchinson, K., Khan, J. V., & Markopoulos, P. (2017). Measuring self-esteem with games. In Proceedings of the 22nd International Conference on Intelligent User Interfaces (blz. 95-105). New York: Association for Computing Machinery, Inc. DOI: 10.1145/3025171.3025196
Pereira Santos, Carlos ; Hutchinson, K. ; Khan, J.V. ; Markopoulos, P./ Measuring self-esteem with games. Proceedings of the 22nd International Conference on Intelligent User Interfaces. New York : Association for Computing Machinery, Inc, 2017. blz. 95-105
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Pereira Santos, C, Hutchinson, K, Khan, JV & Markopoulos, P 2017, Measuring self-esteem with games. in Proceedings of the 22nd International Conference on Intelligent User Interfaces. Association for Computing Machinery, Inc, New York, blz. 95-105, Limassol, Cyprus, 13/03/17. DOI: 10.1145/3025171.3025196

Measuring self-esteem with games. / Pereira Santos, Carlos; Hutchinson, K.; Khan, J.V.; Markopoulos, P.

Proceedings of the 22nd International Conference on Intelligent User Interfaces. New York : Association for Computing Machinery, Inc, 2017. blz. 95-105.

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

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AB - Self-esteem is a personality trait utilized to support the diagnosis of several psychological conditions. With this study we investigate the potential that computer games can have in assessing self-esteem. To that end, we designed and developed a platformer game and analyzed how in-game behavior relates to Rosenberg's Self-Esteem Scale. We examined: i) how a player's self-esteem influences game performance, ii) how a player's self-esteem generally influences in-game behavior iii) the possible game mechanics that assist in inferring a player's self-esteem. The study was conducted in two phases (N=98 and N=85). Results indicate that self-esteem does not have any impact on the player's performance, on the other hand, we found that players' self-evaluation of game performance correlates with their self-es

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Pereira Santos C, Hutchinson K, Khan JV, Markopoulos P. Measuring self-esteem with games. In Proceedings of the 22nd International Conference on Intelligent User Interfaces. New York: Association for Computing Machinery, Inc. 2017. blz. 95-105. Beschikbaar vanaf, DOI: 10.1145/3025171.3025196