Manipulating leaderboards to induce player experience

Jason T. Bowey, Max V. Birk, Regan L. Mandryk

Onderzoeksoutput: Hoofdstuk in Boek/Rapport/CongresprocedureConferentiebijdrageAcademicpeer review

52 Citaten (Scopus)

Samenvatting

Assessing and inducing player experience (pX) in games user research (GUR) is complicated because of the tradeoff between maintaining rigour through experimental control and having participants feel like they are engaged in play. To establish and evaluate an embedded method for inducing a sense of success or failure in participants during gameplay (e.g., to study how different players exhibit resilience to in-game failure), we manipulated leaderboard position in an experiment in which 155 participants played a Bejeweled clone. We show that manipulating success perception through leaderboards increases the player's perception of competence, autonomy, presence, enjoyment, and positive affect over manipulated failure. In addition, displaying the score enhances the effect on positive affect, autonomy and enjoyment, while not increasing detectability.
Originele taal-2Niet gedefinieerd
TitelCHI PLAY '15 : Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
UitgeverijAssociation for Computing Machinery, Inc.
Pagina's115-120
Aantal pagina's6
ISBN van geprinte versie978-1-4503-3466-2
DOI's
StatusGepubliceerd - 2015
Extern gepubliceerdJa

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