Samenvatting
Cognitive biases affect the choices we make and affect selection processes. Biased hiring processes affect the quality of hires by valuing salient features such as age or skin colour over the quality of an applicant. Hence, there is a need for unobtrusive trainings to combat cognitive biases. Video games are a promising avenue to reduce cognitive biases, because they allow to engage and train in cognitive challenges. To address attention biases, and bias to focus on most salient features (salience bias) specifically, we built LOOk, a first-person game that requires attention to detail. We investigated if the attentional activation of playing LOOk transferred to a custom built hiring task, the Photo test. Our results suggest that there are no transfer effects after playing LOOk. We find variance in replies to the Photo test, suggesting potential of the test, but no effects of the game intervention. The lack of results raises questions about how to design game play as an intervention for cognitive biases.
Originele taal-2 | Engels |
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Titel | CHI PLAY'20 |
Subtitel | Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play |
Plaats van productie | New York |
Uitgeverij | Association for Computing Machinery, Inc. |
Pagina's | 193-197 |
Aantal pagina's | 5 |
ISBN van elektronische versie | 978-1-4503-7587-0 |
DOI's | |
Status | Gepubliceerd - nov. 2020 |
Evenement | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada Duur: 2 nov. 2020 → 4 nov. 2020 https://chiplay.acm.org/2020/ |
Congres
Congres | 7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 |
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Land/Regio | Canada |
Stad | Virtual, Online |
Periode | 2/11/20 → 4/11/20 |
Internet adres |
Bibliografische nota
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