Samenvatting
With competitive gaming on the rise, players have developed an increased interest in data-driven feedback of their in-game performance. In many cases, this feedback is presented visually post-play but live companions that provide real-time analytics are gaining more and more attention. However, the design of such systems poses different requirements which have been little explored from a scholarly point of view.
In this paper, we report on a study of two visualizations - a physical and digital one - providing live feedback to League of Legends players designed based on a community survey (N= 175) and expert input. We further discuss results of a qualitative evaluation with 13 players and an expert, touch upon potential benefits and drawbacks of physical and digital implementations, and present derived design considerations and challenges for such real-time data visualizations, revolving around issues of information density, contextualization, representation, and a diverse range of user needs.
In this paper, we report on a study of two visualizations - a physical and digital one - providing live feedback to League of Legends players designed based on a community survey (N= 175) and expert input. We further discuss results of a qualitative evaluation with 13 players and an expert, touch upon potential benefits and drawbacks of physical and digital implementations, and present derived design considerations and challenges for such real-time data visualizations, revolving around issues of information density, contextualization, representation, and a diverse range of user needs.
Originele taal-2 | Engels |
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Artikelnummer | 243 |
Aantal pagina's | 23 |
Tijdschrift | Proceedings of the ACM on Human-Computer Interaction |
Volume | 6 |
Nummer van het tijdschrift | CHI PLAY |
DOI's | |
Status | Gepubliceerd - 31 okt. 2022 |
Evenement | CHI PLAY 2022 - Bremen, Duitsland Duur: 2 nov. 2022 → 5 nov. 2022 https://chiplay.acm.org/2022/ |