Samenvatting
We explored how game flow can be influenced by adding a physical interaction space to an existing screen-based computer game. In this article we investigate how narrative influences the shifting of a player's focus of attention between physical and virtual interaction spaces.
Originele taal-2 | Engels |
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Titel | Proceedings of the Second International Conference on Entertainment Computing |
Redacteuren | D. Marinelli |
Plaats van productie | Pittsburgh, Pennsylvania, USA |
Uitgeverij | CMU Press, Carnegy Mellon University |
Pagina's | 79-90 |
ISBN van geprinte versie | 0-012345-23-6 |
Status | Gepubliceerd - 2005 |
Evenement | 5th International Conference on Electronic Commerce - Pittsburgh, Pennsylvania, Verenigde Staten van Amerika Duur: 30 sep. 2003 → 3 okt. 2003 |
Congres
Congres | 5th International Conference on Electronic Commerce |
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Verkorte titel | ICEC 2003 |
Land/Regio | Verenigde Staten van Amerika |
Stad | Pittsburgh, Pennsylvania |
Periode | 30/09/03 → 3/10/03 |
Ander | Entertainment computing - ICEC 2003 : second international conference, Pittsburg |