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Learning in games using the imprecise Dirichlet model

Onderzoeksoutput: Bijdrage aan tijdschriftTijdschriftartikelAcademicpeer review

Samenvatting

We propose a new learning model for finite strategic-form two-player games based on fictitious play and Walley's imprecise Dirichlet model [P. Walley, Inferences from multinomial data: learning about a bag of marbles, J. Roy. Statist. Soc. B 58 (1996) 3-57]. This model allows the initial beliefs of the players about their opponent's strategy choice to be near-vacuous or imprecise instead of being precisely defined. A similar generalization can be made as the one proposed by Fudenberg and Kreps [D. Fudenberg, D.M. Kreps, Learning mixed equilibria, Games Econ. Behav. 5 (1993) 320-367] for fictitious play, where assumptions about immediate behavior are replaced with assumptions about asymptotic behavior. We also obtain similar convergence results for this generalization: if there is convergence, it will be to an equilibrium.

Originele taal-2Engels
Pagina's (van-tot)243-256
Aantal pagina's14
TijdschriftInternational Journal of Approximate Reasoning
Volume50
Nummer van het tijdschrift2
DOI's
StatusGepubliceerd - feb. 2009
Extern gepubliceerdJa

Financiering

* Corresponding author. E-mail addresses: [email protected] (E. Quaeghebeur), [email protected] (G. de Cooman). 1 Research financed by a Ph.D. grant of the Institute, for the Promotion of Innovation through Science and Technology in Flanders (IWT-Vlaanderen).

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