Klikker: a method and infrastructure for mining, analysis, and visualisation of user behaviour and usability issues for mobile application development

Mart Wetzels, Peter Peters, Idowu Ayoola, Joost Liebregts, Loe Feijs

Onderzoeksoutput: Bijdrage aan tijdschriftTijdschriftartikelAcademicpeer review

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Samenvatting

In the early stages of mobile application development, mockups can be used to receive feedback from potential end-users. This richness of feedback is limited by the lack of interactivity and requires a lot of time for a more significant study population. The Klikker methodology aims to unite the designer, developers, and end-users in the initial phases of development by utilising modern web technologies and readily available and interchangeable - design and analytic software. Klikker combines the collection of quantitative user behaviour and qualitative feedback from end-users on their own devices without additional effort from researchers. The method is intended to be deployed in the first few weeks of the development process.
Originele taal-2Engels
Pagina's (van-tot)29-38
Aantal pagina's10
TijdschriftGlobal Journal of Computer Science and Technology: G, Interdisciplinary
Volume18
Nummer van het tijdschrift1
StatusGepubliceerd - 2018

Trefwoorden

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